
MGM
Previsualization
/
Real-time Content


About the project
An immersive venue at MGM Macau built around a 270° LED environment. Using real-time systems powered by Unreal Engine and Notch, the project transforms content into a flexible toolkit that allows the space to shift between events, exhibitions, and performances in real time.
My role
Creative Lead · Creative Direction · Concept Development · Unreal Engine
Led the creative development and delivery of four Unreal Engine environments within MGM’s larger real-time content system, taking the work from initial proposal and concept development through production, testing, and on-site installation. Shaped the visual direction and oversaw the Unreal build across sales, project management, technical teams, and artists. Each environment was developed as a flexible toolset, with functionality exposed through Disguise so the client could generate an extensive range of looks for different experiences, from keynote presentations and cocktail hours to cinematic environments.

