
Karate Combat
Real-time Content


About the project
We built a fully real-time broadcast environment in Unreal Engine, extending the arena with dynamic lighting and immersive visuals tailored for live combat sports. Seamlessly integrated with camera tracking and show control, the pipeline delivered a bold, performance-optimized digital stage for live broadcast.
My role
Creative Lead · Real-Time Design · AR · Live Broadcast
Led the creative execution for Karate Combat 43, serving as the primary bridge between the client and creative team from feedback through final delivery. Directed and delegated work across the design team, tracked progress, and guided the client through creative and technical possibilities. On site, worked directly with the DP and executive producer to ensure the virtual environment aligned precisely with physical set elements, including matching the virtual and practical pillars for the AR broadcast.

