
Karate Combat
Real-time Content


About the project
We delivered a high-impact virtual production environment for live combat sports, using Unreal Engine to create immersive digital backdrops integrated with camera tracking and broadcast systems. The scalable real-time workflow expanded the arena into a cinematic fight world while maintaining the reliability required for live global broadcasts.
My role
Lead Designer · Real-Time Design · AR · LED · Live Broadcast
Served as the primary designer and on-site creative lead for Karate Combat 37, managing client communication, coordinating the design team, and continuing hands-on design work throughout production. Developed a hybrid environment combining AR elements with an LED backdrop, ensuring the virtual environment integrated seamlessly with the physical set while also reading effectively for the live audience. Responded to last-minute executive feedback during production, making live creative adjustments directly in Unreal under the constraints of a live broadcast.

