
Arc Studios
Real-time Content


About the project
For the music video “Bloom,” Emily Rowed performed on a virtual production stage powered by the Disguise xR pipeline, with Unreal Engine environments rendered live on an LED volume. Blending physical floral set pieces with real-time digital landscapes, the piece transitions from a dark forest to a vibrant bloom—visually mirroring the song’s themes of transformation and growth.
My role
Real-Time Designer · Unreal Engine · Lighting · Virtual Production
Contributed to the real-time environment development for Emily Rowed’s “Bloom,” working collaboratively with a team of designers across the project. Supported lighting and environment development, including animating the transition from night into sunrise as part of the performance narrative, and helped match physical flower props to their virtual counterparts for a cohesive real-world and digital environment.

